Dice Myth Busting

A place where you can ask a question to the mod team!

is it a randomization of 10,000 outcomes spread evenly but randomly within seeds that generate a billion nonces?

As far as I know Once you set a seed(client) and begin to roll, results are already set and it is an infinite list.

With this in mind I had the idea of having that instant bets. Like set number of roll and in a snap you get the results.

results are already set, but it's impossible to discover what they are without both pairs of the seed, which is why server seed is hidden until it's randomized away from it and thus how you can verify

what i'm wondering on is any bits of information they can gleam as to how the results are randomly created, whether it's got a inherent 10,000 outcomes that are spread out 'evenly' but randomly distributed, if that makes sense

How would the result list be able to be "infinite" that'd an infinite amount of data on an infitite hard drive, on infinite and cpu power, which would require infinite amount of power. It'd guess there might be a short list per seed generated, like 10k. It might even generate once you press roll.

We are currently reviewing possibility of instant bets implementation.

sure, good idea, will also facilitate getting answers from engineers.

Although didn't understand your question. Randomization is just making a new a new pair of Server Seed and Client Seed, Nonce is a ordinal roll number (this is actually very important part for you guys).

So we combine Server Seed + Client Seed + Nonce calculate it's hash with SHA-512 - take first 5 characters of that string (hash is 128 hex string) and convert them to a decimal number ranging from 0 to (16 ^ 5 - 1). If it's

I So my question how a faucet cooldown is work and on what conditions is apply to player ???

DuckHunt said:

We are currently reviewing possibility of instant bets implementation.

nice idea we would love it

makinaLK said:

I So my question how a faucet cooldown is work and on what conditions is apply to player ???

The faucet cooldown, will be triggered when your total faucet wager is way above your total deposit wager and you are making a wd made from faucet winnings.
It will last for 7 days and at the moment there is no technical possibility to lift the cooldown.

If a seed is infinite and due to the nature of infinity wouldnt every possible number sequence exist on a single seed? IF thats the case then couldnt every player be using the same seed? just positioned at different points along a single continuum?

DATA asked this of Captain Picard on TNG, but I missed the second episode.

Lottery question here.. if I buy 1000 tickets at different times, and always choose random, will I get duplicates? I feel like that would be unfair for the player if I can be given the same potentially losing ticket multiple times

RoyalDuck said:

Lottery question here.. if I buy 1000 tickets at different times, and always choose random, will I get duplicates? I feel like that would be unfair for the player if I can be given the same potentially losing ticket multiple times

good question; i'm fairly certain from what 'i've seen it wont give you duplicates ever if bought through random but hopefully a admin can clear it up for sure

Well, it's says random - means we do not affect number generation, so ofc it is possible, but probability is rather low.