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Dice Myth Busting

A place where you can ask a question to the mod team!

I think it'd really help this thread if admins could tell us a little about how nonce results are generated; for example, is it a randomization of 10,000 outcomes spread evenly but randomly within seeds that generate a billion nonces? or is it just sheer randomness without any relevance to the results contained within them etc

is it a randomization of 10,000 outcomes spread evenly but randomly within seeds that generate a billion nonces?

As far as I know Once you set a seed(client) and begin to roll, results are already set and it is an infinite list.

With this in mind I had the idea of having that instant bets. Like set number of roll and in a snap you get the results.

results are already set, but it's impossible to discover what they are without both pairs of the seed, which is why server seed is hidden until it's randomized away from it and thus how you can verify

what i'm wondering on is any bits of information they can gleam as to how the results are randomly created, whether it's got a inherent 10,000 outcomes that are spread out 'evenly' but randomly distributed, if that makes sense

How would the result list be able to be "infinite" that'd an infinite amount of data on an infitite hard drive, on infinite and cpu power, which would require infinite amount of power. It'd guess there might be a short list per seed generated, like 10k. It might even generate once you press roll.

We are currently reviewing possibility of instant bets implementation.

bobstone said:

I think it'd really help this thread if admins could tell us a little about how nonce results are generated; for example, is it a randomization of 10,000 outcomes spread evenly but randomly within seeds that generate a billion nonces? or is it just sheer randomness without any relevance to the results contained within them etc

sure, good idea, will also facilitate getting answers from engineers.

Although didn't understand your question. Randomization is just making a new a new pair of Server Seed and Client Seed, Nonce is a ordinal roll number (this is actually very important part for you guys).

So we combine Server Seed + Client Seed + Nonce calculate it's hash with SHA-512 - take first 5 characters of that string (hash is 128 hex string) and convert them to a decimal number ranging from 0 to (16 ^ 5 - 1). If it's

I So my question how a faucet cooldown is work and on what conditions is apply to player ???

DuckHunt said:

We are currently reviewing possibility of instant bets implementation.

nice idea we would love it

makinaLK said:

I So my question how a faucet cooldown is work and on what conditions is apply to player ???

The faucet cooldown, will be triggered when your total faucet wager is way above your total deposit wager and you are making a wd made from faucet winnings.
It will last for 7 days and at the moment there is no technical possibility to lift the cooldown.